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	<title>Dragon Ball FighterZ Archives &#8226; The Art and Ramblings of Sebastian von Buchwald</title>
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		<title>Android 21</title>
		<link>http://sebastianvonbuchwald.com/2018/02/06/android-21/</link>
		
		<dc:creator><![CDATA[sebastian]]></dc:creator>
		<pubDate>Tue, 06 Feb 2018 01:00:52 +0000</pubDate>
				<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Android 21]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[DBFZ]]></category>
		<category><![CDATA[Dragon Ball]]></category>
		<category><![CDATA[Dragon Ball FighterZ]]></category>
		<category><![CDATA[Majin]]></category>
		<guid isPermaLink="false">http://sebastianvonbuchwald.com/?p=749</guid>

					<description><![CDATA[<p>The DBFZ is hype is over ni&#8230;. bah, nevermind. This one took a while, not because it was super complicated but I must&#8217;ve restarted it from scratch at least 3 times. In this latest version, towards the end, I started putting tons of filters and adjustment layers and textures and so many other things that [&#8230;]</p>
<p>The post <a href="http://sebastianvonbuchwald.com/2018/02/06/android-21/">Android 21</a> appeared first on <a href="http://sebastianvonbuchwald.com">The Art and Ramblings of Sebastian von Buchwald</a>.</p>
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										<content:encoded><![CDATA[<p>The DBFZ is hype is over ni&#8230;. bah, nevermind.</p>
<p>This one took a while, not because it was super complicated but I must&#8217;ve restarted it from scratch at least 3 times. In this latest version, towards the end, I started putting tons of filters and adjustment layers and textures and so many other things that it started to become very un-Dragon Ball. I made the executive decision to cut all of that and this is the end result.</p>
<p>I suppose the cautionary tale here is less is definitely more.</p>
<p>The post <a href="http://sebastianvonbuchwald.com/2018/02/06/android-21/">Android 21</a> appeared first on <a href="http://sebastianvonbuchwald.com">The Art and Ramblings of Sebastian von Buchwald</a>.</p>
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