This is one of the 4 or 5 pieces that have been sitting unfinished on my drive and it’s high time I started to wrap them up.
Tried to play with a much more vertical composition here because I try to make these as different from one another as I possibly. I’m not one to poop on my own stuff but, if I could do it all over again, I guess I’d redraw Mai, possibly with a different outfit (though they’re all quite similar really).
I don’t know what I’ll finish next but I need to get out of this funk fast and get some drawing done.
Posted in Animation
on July 16th, 2014 | No Comments »
For @Artgermination. I’ve been so incapable of finishing my own stuff (commissions on hold for now too, sorry) that it was nice to get a challenge and just do that.
Alas, I’m not super familiar to Sailor Moon (though I might have to look into it with that new series out there) so the design is pretty modest in terms of changes. Wanted to keep the bare legs and high heels combo though. I also tried to imitate @kit-kit-kit‘s style and it worked out pretty well though, of course, it doesn’t look as classy as his stuff does.
Anyway, I have like 3 or 4 half done pieces and I hope to finish at least one of them soon.
Posted in Video Games
on June 18th, 2014 | No Comments »
During its initial years, this site featured a lot of articles where I wrote about all kinds of stuff but, over time, a lot of that writing was replaced by more and more posts with my art. As I became more prolific in doing illustrations and the writing/drawing ratio got skewed towards the latter, I realized that this was the reason why I started this blog in the first place so I was happy to let it continue that way.
Writing fell by the wayside but, before that happened, I posted about comics and movies and, obviously, video games. I wrote a handful of articles about Team Fortress 2, one of the earliest of which was a piece in which I bemoaned the lack that a proper Team Fortress 2 movie. This was posted back in 2009 and in the time since I wrote that article, the plot for TF2 (a competitive multiplayer game that, for all intents and purposes, doesn’t need one) has been expanded with more Meet the Team videos, TF2 comics and, of course, by tons of in-game dialogue and items. We’ve learned a lot of backstory and a ton about these characters and now we finally, finally have something that is as close to my original wishes as we are going to get for now. Yesterday, Valve released Expiration Date (which I’ve kindly embedded above), the newest TF2 short that clocks at 15 minutes (!) to kick off its Love & War update. I’ve watched it about half a dozen times now and, needless to say, it’s just fucking brilliant.
It seems to tease a lot of interesting stuff too, like new weapons (obviously) but also a new game mode? Boss characters? The fabled 10th class?! This will all be revealed as details for the update roll out over the next couple of days but let’s forget about all that good stuff for a minute and just admire the quality of the above short which is funny, exciting, has beautiful animation and just oozes with character.
Now I just want more though so Valve, SEDUCE ME!
Posted in Illustration
on June 5th, 2014 | No Comments »
It’s been a while since I posted anything. My life has been kind of a huge bummer lately but I’m slowly trying to get my rhythm back.
I’ve had the line art for this piece sitting in my hard drive for many weeks. I based it off this drawing I did in my sketchbook a while back. I originally wanted to do some nice blending with it, similar to Artgerm’s stuff but I kinda failed so I went back to my tried and true cel-shading. I then added a billion adjustment layers and effects which I’m still now sure if I do because it really enhances the piece or because I feel a need to hide bad art. Might be a little of both.
I’ve got Mario vs. Mai Shiraui pretty much done (just missing the background) but I might do a smaller, simpler piece from start to finish before that. I also have a few commissions I need to wrap up first so I don’t know what order I’ll posting stuff in but I certainly hope to be back to uploading new art more frequently.
Posted in Sketches
on May 23rd, 2014 | No Comments »
I usually post these sketchbook updates when I feel like I haven’t posted any art in a while but I don’t have anything to post that is close to being finished. That’s certainly the case for this update.
I might as well use the occasion to mention that the Salón del Cómic here in Barcelona went well. It was nowhere near as lucrative as LSCC was but it was fun and I got to meet people that do comics that live in the same city as I. Best of all though, the great Claudio Castellini approached my table and commended me on my work. That was easily the highlight of my 4 days there.
Anyway, some of these pages were done there and you can find the full set of scans for this sketchbook here.
Posted in Miscellaneous
on May 13th, 2014 | 1 Comment »
Nobody likes writing about death and neither do I so I force myself to do so only when it’s about the demise of somebody that has really had an impact on me. That’s certainly the case with H.R. Giger who has unfortunately passed away the 12th of this month.
Giger is famously known for designing the Xenomorph in Alien and, though I’d obviously seen the movie in my youth, I didn’t really became aware of Giger or his art until college. My sister got me a copy of Necronomicon and I was just absolutely enthralled by the man’s work. It was disturbing and unsettling in all the right ways and, though I wouldn’t say it had a direct influence on my own work, I do consider it to be ever so present in the back of my head. It stuff that’s instantly recognizable, immediately inspiring and it causes those gears in your head to turn towards so many different directions.
I’d say rest in peace but somebody on Tumblr said it best: “he’s fucking hermaphroditic biomechanical angels in heaven now.”
So, first of all, while it might seem like Mario is getting murdered here, let’s be clear about one thing: if you’ve played TF2 long enough, you’ve seen a Heavy walk around with a couple of arrows stuck on his head. So no, the plumber isn’t down yet but I always loved seeing arrows sticking out of TF2 characters so I wanted to use that for the Sniper fight.
This fight has been, shall we say, percolating for quite a while. I’ve been working on it on and off for weeks in between other stuff. Sniper head’s might be too big but, at least right now, I like how this turned out overall. Also, in case you were wondering, yes, this is Gravel Pit.
As of right now I have 2 Support classes, 1 Offense and 1 Defense so I think the next class I do will come from one of the latter 2, possibly the Soldier. But before that, I’ll do either Q-Bert of Mai Shinarui. I know I said I was gonna do DMC Dante but I just can’t come up with an interesting take on the fight so it’s on the back burner (no TF2 pun intended) for now.
Posted in Miscellaneous
on May 8th, 2014 | No Comments »
La próxima semana, del 15 al 18 de Mayo, estaré en la Carpa de Autores del Salón del Cómic de Barcelona. Tendré prints y, por supuesto, haré comisiones para aquellos que estén interesados.
Es mi segunda convención e imagino que será muy distinto a Londres pero, de igual manera, hay mucho entusiasmo.
Posted in Sketches
on April 17th, 2014 | No Comments »
I’ve been knocking out pages on my sketchbook here and there and I can’t help but feel that they’re a little uninspired design-wise. I’ve certainly gotten better at anatomy stuff but creature design and costume design has been very tame. Not a lot of interesting stuff, I think. Certainly nothing I’d be willing to pick out later one and use for another thing.
But hey, I’ll let you decide that so have a look!
You can find the full set of scans of this sketchbook here.
Posted in Illustration
on April 7th, 2014 | No Comments »
Wanted to try something way out of my comfort zone here. What started as a digital painting and airbrushing piece soon turned into something a bit more ambitious and I’m glad I went the extra mile here.
But credit where credit is due: I used cubchare‘s sleep tight III (below after the break) for reference and as the basis for this piece. It’s a very quiet, relaxing photograph that is quite different from the usual reference I use when doing digital paintings. I also looked at a bunch of James Jean pictures that got some gears in my head moving in the right direction so thanks to him for the inspiration and for being just consistently top notch.